Thursday, July 7, 2011
Basketball is Basketball, No Matter What
At the Larry Hughes camp they focused on drills and discipline. There was "reinforcement" for being late, not performing, and not winning the competition. Pushing the kids to improve while focusing on fundamentals. During lunch Larry performed his individual workout with his trainer, performing similar drills, executing and when he missed, he used "reinforcement" to help him approve.
Today I am watching Tom Barr, who coached at the high school and collegiate levels, run his small group clinic (6 kids over 3 hours)and challenge the kids to improve and perform drills that they could not do before they arrived. Two ball and three ball dribble drills. Tennis balls, heavy balls, mini balls - they were all thrown I to the mix. Repetition and then increasing challenges.
The bottom line is that basketball is basketball, regardless of age, gender or skill set. If kids are willing to work, willing to listen, and willing to be challenged then they will be successful.
Thursday, January 27, 2011
Juco transfer Ratliffe starring for Missouri
Wednesday, January 5, 2011
So you think you are working on your game?
Sunday, August 8, 2010
Develop a Quicker Shot
Remember...Practice Hard...PLAY HARD!!
Saturday, July 31, 2010
Form Shooting Warm Up Drill
Remember...Practice Hard...PLAY HARD!!
Wednesday, April 21, 2010
Point Guard College - RACECAR
RACECAR: Seven Key Concepts that Every Good Point Guard Needs to Know by Dena Evans
We use a lot of acronyms at Point Guard College. This acronym—RACECAR—stands for seven critical concepts that every good point guard should understand.1, 2) The "R" and the "A" in RACECAR go together. A good point guard will always Race the ball from Arc-to-arc. By 'arc to arc,' we mean between the three-point lines. A good point guard is always racing the ball up the court and trying to get inside the three-point line as quickly as possible. But "race" doesn't mean "rush." Instead, "racing" means bringing the ball up the court at a speed that makes the defense uncomfortable. You can race the ball up the court in two ways: (1) with a good, fast dribble, or (2) with a pass. But you shouldn't always walk the ball up the court. A good point guard will always race the ball up the court and take advantage of a disorganized defense. You should always put maximum pressure on the defense.
3) The "C" in RACECAR stands for Control — control of your emotions, control of your body, control of the basketball, control of the game. Control is the number one point guard commandment: There's nothing more important for a point guard than to be than under control.
I was watching a high school game a few months ago, and there was a point guard that was playing really fast and taking a whole bunch of shots. He was actually making some of those shots, but he was also making bad decisions, passing while in the air and throwing the ball out-of-bounds. And the guy sitting next to me said, "Man! That point guard is keeping his team in the game!" And I didn't say anything out loud, but I was thinking, "Yeah, and he's keeping the other team in the game too." No coach wants a point guard who is keeping both teams in the game. When you have the ball in your hands, your coach should feel relaxed and calm and confident—not nervous and worried that you're going to take a bad shot or do something off-balance.
You should start to be almost arrogant about your control; you should look for ways to race the ball up the court and still show off your control. And one great way to show off control is to use dynamic jump stops in the lane. Anytime you can race the ball from arcto- arc, get inside the three-point line and then jump stop, you'll get a chance to make something good happen for your team.
4) The "E" in RACECAR means that you Eagerly Hunt the Paint. The word "hunt" means "to seek out," "to go after." A great point guard—Chris Paul, Steve Nash or Jason Kidd— will eagerly, constantly look for opportunities to hunt the paint. People always ask, "How does Steve Nash make those passes?" "How do Chris Paul and Jason Kidd get so many assists?" Well, watch them play. They're always eagerly trying to get into the paint. They know that's where they're most dangerous to the defense.
But you've got to know what to do in the paint once you get there. Lots of players get into the paint and then HURRY. And there's nothing that will make you look more out of control than hurrying when you get in the paint. Instead of hurrying in the paint, you should stop and get FEROCIOUS. I like the word "ferocious" because it connotes, not just something physical, but also a mental attitude. When you get to the paint, you're going to get hit, you're going to get slapped, you're going to get bumped, you're going to get knocked around. So the first thing that you have to do is to stop with one of those dynamic jump stops and get ferocious. Then you want to assess the situation. Instead of hurrying, I want you to HUPPPPY—that's spelled with four P's.
The first "P" in HUPPPPY stands for Powerful. You've got to get powerful, because you're going to get bumped, you're going to get knocked around. And, again, the best way to get powerful is with a dynamic jump stop, where you're tough, you're ferocious, you're on two feet, and no one can knock you off-balance.
The next "P" stands for Purposeful. You must be decisive! You can't try simply just to avoid mistakes. Dwayne Wade led the NBA in scoring this year, and Chris Paul led the league in assists. But both Dwayne Wade and Chris Paul were also in the top ten in the NBA in turnovers committed. This doesn't mean that you should be sloppy or careless with the basketball; but you can't be tentative. You must be purposeful and decisive when you're in the paint.
And then, when you get into the lane, you want to Peek. That's the third "P" in HUPPPPY: Get into the habit of peeking at the rim. A lot of point guards get into the lane and only look to pass. Instead, when you get into the lane, take your eyes up to the rim, and all of a sudden, everything will change: Defenders will start running at you; you'll see all four of your teammates; passing angles will open up. So get in the habit of peeking at the rim.
The fourth "P" stands for fake—which we spell PHAKE at Point Guard College. A good fake in the lane takes only one-eighth of a second; but that one-eighth of a second will buy you the time to do something special for your team.
. 5) The next "C" in RACECAR stands for CLEVERNESS. Good point guards are very clever. They use a lot of fakes; they're tricky and deceptive. The number one rule for fakes is to use more of them. I'm talking about pass fakes, ball fakes, foot fakes, shot fakes. Use fakes, fakes, and more fakes. Fakes don't require any special athletic ability. You just have to remember to use them. Good point guards—players like Sue Bird, Tony Parker and Diana Taurasi—are always toying with the defense. These players can make their opponents look foolish, not with their athletic ability, but because of their cleverness.
7) The next "A" in RACECAR is also related with faking. This "A" stands for ARRUM—or 'air 'em'. Anytime you get into the lane and you have doubts about your ability to get your shot off, add an ARRUM and get a defender to leave his feet. If you stay low and on-balance, peek at the rim, and give one good pump fake, defenders will leave their feet again and again. That's because most fans love shot blockers who can slap a shot into the ninth row. And because most players love to please fans, from now until the end of time, you will play against players that love to leave their feet on defense. You should be on a mission to make these big, athletic players look foolish. Add an ARRUM and get them to leave their feet. If you can get a defender up in the air, it's easy to create all kinds of passing angles, draw a foul, or even get an 'and-one.'
7) The last "R" in RACECAR stands for REMINDERS. If the only way you lead is to lead by example, then you are a very poor leader. At any given point in a game, there are at least thirty reminders you could give that will help your teammates play better: "He's a shooter. Get your hand up!" "Watch the screen! Get over the top!" "She's left-handed! Bring her my way!" But reminders are only useful if you give them before they are needed. Let's say that Benny and I are teammates, and that it's an important possession at the end of the game; maybe the score is tied and we need a stop. And let's say that Benny is guarding the other team's best three-point shooter, and that his man comes off a screen and hits a three-point shot. And I glare at Benny and say, "C'mon Benny! He's their best shooter! Get your hand up!" Does that have any impact at all on the play that just happened? No! I'm not really reminding Benny; I'm criticizing Benny for not doing his job. A good point guard would recognize that situation before it happens. A good point guard would think, "Okay, this is a key possession, and Benny's got their best shooter." And, at that point a good point guard would say, "Hey, Benny! He's a shooter! Get your hand up!" Now your reminder can have an impact on the play. Now Benny's got it in his head, "Oh, yeah—he's a shooter. I'm can't let him get a shot off." Get in the habit of giving constant reminders, but give them before the play happens, before it's too late.
Dick DeVenzio's legacy lives on in the programs at Point Guard College (www.pointguardcollege.com), a series of basketball camps that use classroom sessions, video analysis and specially designed competitive drills and games to teach individual development, smart basketball, and a complete package of leadership skills.
(Copyright© 2006 by Dena Evans.)
Dena Evans was a truly consummate point guard, who in terms of sheer physical stature, probably did more with less than any point guard that ever played the game. Only 5'4" tall, Dena became a star at the University of Virginia, where she led her teams to three NCAA Final Four appearances and a 118-17 record during her four-year career. As a senior at UVA, Dena was voted the Best Point Guard in the nation and received the Frances P. Naismith award as the country's top collegiate player under 5'7". In 2002, Dena was named to the Atlantic Coast Conference's 50th Anniversary All-Time Women's Basketball Team.
Sunday, March 14, 2010
Line Up Your Shot
Wednesday, February 10, 2010
Don't Lose Site of the "AHA" Moments
As our season is nearing an end, I think about our 17-5 record and am pleasantly surprised. However, I am more pleased with the progress of all of our players. Watching kids shoot the ball with their opposite hands. Seeing a kid utilize a move in a game that we have worked on time and again in practice. Being able to give a big squeeze to a kid that finally executed what you have asked from him and seeing that feeling of pride on his face. Being able to give playing time to all of the kids even in crucial situations. Sitting back and watching your kids share the ball, help each other off the ground, congratulate each other on a good play and smile as they walk off the court.
That is why I coach. For those moments when a young athlete says "AHA" and they just get it. That is coaching to develop and when you do that, winning will take care of itself.
Tuesday, February 2, 2010
Attack & Retreat Dribble
The Attack & Retreat dribble drill is a good way to reinforce the maintaining of the dribble by backing away from the trap and then attack again.
Remember...Practice Hard...PLAY HARD!!
Tuesday, January 26, 2010
Spider Dribble
Tuesday, January 19, 2010
2 Ball Dribble Video
Tuesday, January 12, 2010
Basic Dribble Drills
Tuesday, January 5, 2010
Chris Paul Cross Back
Tuesday, December 29, 2009
Have Fun While You Practice - Part III
- Start with 5 shooting spots along the 3 point arc: each baseline, each wing and the top of the key
- You make 3 moves at each spot: Shoot a 3 pointer, ball fake and sweep with a dribble to a pull-up jumper, and the same fake and sweep but this time you drive to the hoop
- Score each of the shots as follows:
- 3 pt shot = 3 pts
- Shot fake and dribble for mid-range jumper = 2 pts
- Lay-up = 1 pt
- Each spot is worth a total of 6 points
- After you shoot from each spot (15 shots and a total possible points of 30) you then shoot two free throws with each one being worth 1 pt to give you a total possible score of 32
- If you are in 5th grade or below, avoid the 3 pt shot. Move in closer.
- Set personal goals and compete against yourself trying to improve each time
- Make the moves at game speed! Practice Hard...Play Hard!
- Include dribble moves in with the lay-ups to advance your game!
Tuesday, December 22, 2009
Have Fun While You Practice - Part II
- Pick 9 spots on the court that are in your range
- Shoot from the first spot until you make the basket, then move to the next spot
- Keep track of how may shots it takes to make a basket at each spot
- Continue until you have made a shot from each spot
- Work on lowering your score - attempt to "Ace" each hole
- You can always make the course tougher by moving back the "tees" or by adding moves to the shots or using an opposite hand
Remember...Practice Hard...PLAY HARD!!
Wednesday, December 16, 2009
Have Fun While You Practice - Part I
One way to keep workouts from becoming boring is to add some fun and challenging games to the workout. One game I like to use is a Free Throw contest against Steve Nash. Nash is a career 90% Free Throw shooter so he is a pretty good player to try and emulate.
Nash or Net
This is a free throw shooting game that makes you focus on not only making your free throws but making them cleanly. Also, it sets a high goal that you can work towards. Shoot free throws using the scoring system listed below until you reach a score of 20 pts.
- Nothing but net = 2pts
- Make but not clean = 1pt
- Miss = -2pts
Remember...Practice Hard...PLAY HARD!!
Wednesday, December 9, 2009
2 Ball Dribble Drills
Key Points:
- See the floor. You need to have your head up when you play so don’t have your head down when you practice.
- Be ball-quick. You need quick hands and quick dribble. Pound the basketballs.
- Be in a comfortable position with your knees bent and feet shoulder width apart. Think of triple threat. Be low and wide, not narrow and hunched over.
- As you gain confidence, don’t stop as you switch between the drills
Low Rhythm – Assume the triple threat position, keep your eyes up, and dribble both basketballs at the same time as quickly as possible keeping them below the knees. Two balls - one sound.
Low Non-Rhythm – Same as Low Rhythm, but now you must alternate the two basketballs. One up, one down. Two balls - two sounds.
High Rhythm – Same as the Low Rhythm, but you must pound the ball harder to bring them to shoulder-height at the same time. The balls should be in front of the player, not out to the sides.
High Non-Rhythm – Same as High Rhythm, but now you must alternate the two basketballs. One up, one down. Two balls, two sounds.
On the Go – Walk while dribbling both balls and perform each of the two ball dribbles. Go through each one 5 times.
Wednesday, November 25, 2009
The Chauncey Jab Step
Tuesday, November 17, 2009
Guard Play Workout
Instructions:
- Start at a wing and drive toward the basket.
- When you reach the cone, make the first move and go to the basket and shoot a lay-up.
- Rebound the basketball and make the same move out to the cone at the top of the key.
- Repeat the step and move on to the next cone.
- When you have made the move at all three cones start again with the next move.
- After you use all moves at all 3 cones, repeat the drill using power lay-ups off of two feet and jump shots.
Notes:
- When using the jump shots, make one or two dribbles by the cones before shooting.
- Be aggressive and make the moves with game intensity.
- Use your right hand when making your move at the right cone and your left hand at the left cone.
- As you become more skilled, begin to combine the moves to get buy the defender.
Inside Out
When dribbling with the right hand, fake to left with left foot and fake the dribble to the left, then explode to the basket. Ball doesn’t leave the hand.
Hesitation
The move is made about 3’ away from the defender. Dribble up, stop, but keep the dribble alive. Your weight is on the left foot, rock back to the right foot and blow by the defender. Vice versa when using left hand.
Crossover
Dribble up to defender, when you are about 3’ away, crossover dribble low to the other hand, pulling the ball backwards. When crossing over your left foot should drop while your right foot goes with the ball across your body. By this time, you should be by the defender. Opposite with the left hand.
Turn Around
When making this move with the right hand, your left foot should be straight in front of the defender’s right foot. Pivot on your left foot and rub against the defender’s right shoulder and drive to the basket. Opposite with the left hand.
Behind-the-Back
When you begin to dribble behind the back you should be stepping with your left foot around the defender. Pull the ball behind you “bounce-passing” it to your left hand. Your arm should slap the top of your butt. Opposite with left hand.
Between-the-Legs
When you start your dribble between the legs, the left foot should be in front. After the ball goes through the legs, the right foot drives by or around the defender.
Wednesday, November 11, 2009
Gettin' On Your Toes
1. Jump rope. You can go to YouTube and find some good workouts. The trick is to work on staying on your toes, gradually improving the speed of the rope while your toes only slightly leave the ground.
2. Line jumps. Start on your toes and jump back and forth over a "line" which can be a rope, tape or a mark on the sidewalk. You than can jump side to side as well as front to back. Always on the toes!
3. Spot jumps. Similar to the line jumps but make patterns when you jump. Such as 4 pts on a square or 4 pts on a cross. You can then change up the pattern and the sequence. For instance on the square you can start by going clockwise. Then go counter clockwise and finish jump at the diagonal.
4. Tap-Tap. Remember Flashdance? In a defensive position with knees bent, rapidly tap your toes. While you continue to tap your toes (or called chop your feet) twist your lower body in a jump type maneuver where your left foot is in front and your right foot is in back (Your head should be facing forward but your lower body turns to the right) and then turn back facing forward while continuing to tap your toes. Now do the same thing but turn to your left.
5. Defensive slide drills. Stay on the balls of your feet and work on going short distances side-to-side as well as at angles and moving forward.
6. Finally, you can do some basic form running and stretching. 1) You can "skip," exploding straight up in the air throwing your knee at your chest. 2) Run with high knees. 3)Bounding from the toes where you explode from a squatted position and jump off both feet like you are doing a standing broad jump. Land on the balls of your feet and keep jumping. You don't stop, keep bounding forward like in leap frog.